First things first, Welcome !!!
This is all a big conspiracy. We sent elite members of {qoou} to sabotage your UT so you would have to come here and post!!!
Just to try and cover all the bases using a systematic approach we need to make sure you have done the following items.
I assume your running Windows XP, cuz UT don't work so good under ver 3.1
It's probably a good idea to Print this msg out. For reference when working in the BIOS.
There are two settings in the BIOS that can affect UT. Both should be disabled. Yours maybe worded differently but should be similar enough to find in the Advanced Chipset or elsewhere in your Bios.
1. Video Ram Cachable - Disabled
2. PCI/VGA Pallete Snoop - Disabled
In case you don't know to get to your BIOS - Reboot, then right away press the Delete Key to enter BIOS, search for the 2 settings verfiy/disable, save the BIOS then reboot.
Don't have Kaaza or some other P2P program running in the background (i.e. downloading Cap'ts Oblivious American Idol Audition tape,.... not worth it any ways.... Sry Capt.) Sounds like a no-brainer but.... it had to be said.
Do you have latest DirectX installed? I think 9.0 is latest. This is needed because the Nvida drivers need it.
What is your Monitor Refresh Rate? As an example mine is set for 85 hertz. There are 2 places to check and make sure they are the same. 1 is in your Display Properties (right click on the desktop) and the other is in your unrealtournament.ini file under [OpenGLDrv.OpenGLRenderDevice] RefreshRate=85 If your unrealtournament.ini doesn't have this option, read on... more later.
Do you have the latest drivers for your Video Card? This should be the link, but verify before downloading.
http://www.nvidia.com/object/winxp_2k_84.21.html Don't rely on Windows update to give the proper ones. If you download the latest and they don't work right you can always roll back to original ones. (In XP)
Do you have the latest OpenGL renderer for UT? According to the web site the latest stable OpenGL renderer is version 3.1 Web site & download here.
http://cwdohnal.home.mindspring.com/utglr/ There are a few links to defferent OpenGL renderers on the web, the ones from this web site are tried and tested. Read below for info to install.
Installation instructions
Go to your UnrealTournament\System directory. Make a backup of your old OpenGLDrv.dll (for instance rename to OpenGLDrv.dll_orig) in case the new one doesn't work. Then put the new OpenGLDrv.dll in your UnrealTournament\System directory. This one contains a number of optimizations that should improve performance over the base UT 4.36 OpenGL renderer. It also contains a number of new options, which are described further down on this page.
Here is an example of a modified [OpenGLDrv.OpenGLRenderDevice] section from the unrealtournament.ini file. Copy and paste this into the [OpenGLDrv.OpenGLRenderDevice] section in the unrealtournament.ini file
[OpenGLDrv.OpenGLRenderDevice]
Translucency=True
VolumetricLighting=False
ShinySurfaces=True
Coronas=False
HighDetailActors=True
DetailTextures=False
TruFormMinVertices=0
TruFormTessellation=3
UseTruForm=False
AAFilterHint=0
NumAASamples=0
UseAA=False
RequestHighResolutionZ=False
MaskedTextureHack=False
FrameRateLimit=85 <-- change it if your monitor is'nt running at 85hz
SwapInterval=-1
UseVertexProgram=False
UseCVA=False
UseMultiDrawArrays=True
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
CacheStaticMaps=False
UseTexPool=True
UseTexIdPool=True
UseSSE=2
BufferClippedActorTris=False
SinglePassDetail=False
ColorizeDetailTextures=False
DetailClipping=False
UseDetailAlpha=False
RefreshRate=85 <-- change it if your monitor is'nt running at 85hz
MaxTMUnits=0
NoFiltering=False
MaxAnisotropy=0
UseTNT=False
Use16BitTextures=False <-- u might wanna change this to true for a big performance increase also set 16bit in UT options
UseS3TC=False
UseAlphaPalette=True
AutoGenerateMipmaps=False
UseTrilinear=True
UsePrecache=True
AlwaysMipmap=True
ShareLists=True
UsePalette=True
UseMultiTexture=True
UseBGRATextures=True
UseZTrick=False
MaxLogTextureSize=8
MinLogTextureSize=0
MaxLogVOverU=8
MaxLogUOverV=8
OneXBlending=True
GammaCorrectScreenshots=True
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.400000
LODBias=0.000000
DescFlags=0
Description=
After all that start UT in Safe mode (from the Start/Unrealtourment Folder) and choose Change your 3D Video Device, then select Show All Devices, pick OpenGL Support from the list and see what happens. Let us know how it goes. There may be things I am missing, but these should help alot. UT is different and older than probaly most of your games and needs a little more atttention to tweak.
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