Unreal Tournament 2007

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Phantom
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Unreal Tournament 2007

Post by Phantom » Fri Feb 24, 2006 8:47 pm

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Post by special_Kare » Fri Feb 24, 2006 10:59 pm

hmmm, graphics are nice of course :roll: but how is the gameplay? :wink:
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Post by Phantom » Sat Feb 25, 2006 8:36 am

Probably too complex. For some reason, I love the simplicity of Unreal Tournament. Such a classic game. :)
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Post by Lorus » Sat Feb 25, 2006 4:09 pm

I agree that games are getting just too complex.
We were somewhere around Barstow on the edge of the desert when the drugs began to take hold. I remember saying something like “I feel a bit lightheaded; maybe you should drive…” And suddenly there was a terrible roar all around us and the sky was full of what looked like huge bats, all swooping and screeching and diving around the car, which was going about a hundred miles an hour with the top down to Las Vegas. And a voice was screaming: “Holy Jesus! What are these goddamn animals?”

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Post by Captain_Obvious » Sat Feb 25, 2006 6:20 pm

According to what I read, the 2007 developers designed simple maps first and tested them extensively for gameplay, and then added the details in. So the gameplay should be much better than 2004, but nothing beats the original IMO. ;)
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Post by SixPakSuzy » Sat Feb 25, 2006 7:45 pm

I read somewhere that UT2007 would be more like UT GOTY.
I like UT2004, it just doesn't play well on my system.

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Post by LD8242 » Sun Feb 26, 2006 12:27 pm

I can't even play UT on 1024x768 with all high I get about 6fps :roflmao:
My comp can't handle a 1999 Game :roflmao:
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Post by bbaldwin » Sun Feb 26, 2006 3:56 pm

Ok Folks, seems I know more about this game than the rest of you :D

The gameplay engine was built first. Right now they have only laid down full textures on one map. They want graphics to look nice, but gameplay is the number 1 priority on this game. They are trying as hard as they can to make this a sequel to UT, not UT2K4.

BTW UT2K7 may be just a code name. They are considering calling it Unreal Tournament 2, so people will get the drift that this is going to be totally different from 03/04. Most elements from those game will disappear with the exclusion of walls jumping and triple jumps.
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Post by Rickshaw » Sun Feb 26, 2006 5:10 pm

bbaldwin wrote:They are trying as hard as they can to make this a sequel to UT, not UT2K4.

They are considering calling it Unreal Tournament 2
That's what I like to hear :D :D :D

Thanks, bbaldwin :D
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Post by LD8242 » Mon Feb 27, 2006 4:19 am

bbaldwin wrote:Most elements from those game will disappear with the exclusion of walls jumping and triple jumps.
Gonna be another 2k4 :x
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Post by Phantom » Mon Feb 27, 2006 9:36 am

bbaldwin wrote:They are trying as hard as they can to make this a sequel to UT, not UT2K4.
I sure hope so... Seriously, Unreal Tournament with updated graphics would be the perfect game. ;)
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Post by Captain_Obvious » Mon May 01, 2006 11:38 pm

In a shocking new developement, UT developers have decided to include De_Fault's new vacuum as a UT2007 vehicle: :shock:
http://selectivegamers.com/images/stori ... 007_01.jpg
http://selectivegamers.com/images/stori ... 007_05.jpg
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Post by CraigManOwns » Tue May 02, 2006 1:24 am

is UT 2007 gunna be on xbox 360 too or just the PC?
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Post by PIECER » Sun May 14, 2006 11:02 am

If this game doesnt have a hammer for hammer jumping/piston fragin :impact: Nor rocket launching :rock: then in my opinion it sucks! Ive been rocket jumping/launching since my quake 2 days! :D

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Post by Megor » Sun May 14, 2006 4:23 pm

On the other hand it does make assault more accessible, I think hammer jumping is fine etc, but rocket launching etc and the hammer launching was not intended in the original assault, and playing with things like the eavy mod are actually a lot of fun, you gotta earn the objective
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Post by CraigManOwns » Mon May 15, 2006 3:35 am

that was there mistake with 2003 2004 UC and UC2 theres no assault no hammer and no launching it sucks. well 2004 has as but no launching.
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Post by PIECER » Mon May 15, 2006 9:00 am

Rocket jumping was not intended for Quake 2 either but it happened. Matter of fact one of the creators accidentally shot down with rocket because he was trapped in a corner and noticed he flew up into the air and lived to see it.

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nice

Post by Raidesnake » Fri May 19, 2006 7:16 pm

im waiting that game, its very awesome :p:D

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Post by Megor » Sat May 20, 2006 3:03 am

PIECER wrote:Rocket jumping was not intended for Quake 2 either but it happened. Matter of fact one of the creators accidentally shot down with rocket because he was trapped in a corner and noticed he flew up into the air and lived to see it.
Yah but in assault you end the level by pressing a single button in many cases, in quake2 its more dm or ctf
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